Comparing the virtual worlds of Warcraft, Second Life, and Eve Online to our own yields some surprising stats

Online virtual worlds have become huge, but you can actually get a much better idea of how vast they are by comparing them to the real world.

Digital marketing agency Epiphany did that and came up with some very interesting comparisons for three of the biggest worlds, Blizzard Entertainment’s World of Warcraft massively multiplayer online role-playing game, CCP’s space-themed MMO Eve Online, and Linden Lab’s Second Life.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.