Cloud gaming panelists (left to right): Nelson Rodriguez of Akamai, Doki Tops of Utomik, Jacob Navok of Genvid Technologies, and Chris Early of Ubisoft.

Cloud gaming has potential, but its execution isn’t a breeze

It’s been awhile since OnLive came out of stealth in 2009 and promised to disrupt the game consoles with a revolutionary cloud-gaming service, where remote data centers could compute the games rather than a user’s machine.

That rosy future didn’t quite happen, and Sony acquired OnLive’s assets in 2015 and shut the service down. But the promise of disruption is still out there.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.