Supercell, the Finnish game publisher which generated $1.7 billion from just three mobile games last year, is testing a fourth — Smash Land.
Smash Land is Supercell’s next attempt at a hit.
For most game companies, launching a game is nothing new. But Supercell is a hit factory, partly because it kills a lot of projects before they ever make it into the App Store. The this game has survived the development gauntlet so far says a lot. Supercell’s three major hits are Clash of Clans, Hay Day, and Boom Beach — and each are thriving in a mobile market that could hit $30 billion this year.
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