This was inevitable, but the speed at which it happened is surprising. A Chinese company has already come up with a clone of Supercell’s No. 1-ranked mobile game, Clash Royale, according to a Chinese web site.
Fake Clash Royale game
For sure, this isn’t good for Supercell. But it’s unlikely this cloned game will get much of an audience. And Supercell generated a profit (before certain items) of $924 million on revenue of $2.3 billion in 2015. It isn’t exactly hurting. Piracy is still pretty rampant in mobile games, particularly in Asia, so much so that there’s a session on it at the Game Developers Conference in San Francisco next week.
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Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.