China’s Cmune capitalizes on its mobile shooter success with launch of innovative Bullet Rush

China’s Cmune is the rare company that has been able to figure out how to do multiplayer first-person shooter games on platforms such as Facebook. Now it is launching its latest shooter, Bullet Rush, on touchscreen devices in an effort to raise the level of innovation in mobile.

Shooters dominate the consoles, with games like Call of Duty generating $1.7 billion a year. CrossFire, an online shooter, generates $1.2 billion in China alone. And the mobile market is approaching $25 billion, says a report from market researcher Newzoo. But shooters haven’t done well on mobile because of the demanding 3D graphics and fast data networks required for multiplayer play. But Cmune has solved those problems with the launch of Bullet Rush on iOS, said Ludovic Bodin, the chief executive of Beijing-based Cmune.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.