Mark Cerny

Why Sony believes the PlayStation 4 needs PC chips

Mark Cerny, the architect of Sony’s upcoming PlayStation 4 video game system, said that PC architecture had finally grown up enough to become the foundation of a sophisticated home console.

In a speech at the Gamelab conference in Barcelona, Spain, Cerny said that the Japanese company had learned that the PlayStation 3 hardware based on the Cell microprocessor was just too complex for game designers. They eventually mastered the technology, but in the early days of the PS3, not enough good games exploited the processor. The slow acceptance of the PS3 led to the eventual departure of Ken Kutaragi, the father of the PlayStation business. Cerny stepped into his shoes as the architect of the PS4.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.