From superpopular video game franchises to really obscure indie games, from the ancient Apple vs. Android battle to brand-new programming languages, from kids acting awesome to grownups acting completely childish, this year had a little bit of everything.
Konstantin Sashchuk is general manager of Plarium’s Kharkov Studio. Developing a great free-to-play hardcore social strategy game isn’t easy. It has to appeal to an...
Kabam is repurposing its robot-shooting mobile game, Blastron, for Facebook. In doing so, Kabam is reversing its typical flow for a social game compared to years past, and it shows that it isn’t averse to launching on the platform where the company got its start.