Last month Swrve bought in-app communications startup Converser. Today the mobile marketing automation system is releasing its newly-integrated functionality to the first customers. Converser, Swrve,...
During her GDC 2015 session, indie designer Zoe Quinn discussed how looking at comedy as the same kind of two-way input structure as most design elements could lead to a wider spread of funny games.
The industry now has more than 30 billion-dollar mobile-first or mobile-only companies. It’s the fastest-paced, most competitive, and quickest-growing section in history. The rewards are...
There were a lot of announcements at Game Developer Conference in San Francisco today, but one flew under the radar: a preview of WebGL 2. Mozilla gave us a sneak peek of what will one day power games and other intensive applications in the browser.