The gaming community has taken all sorts of liberties with The Elder Scrolls V: Skyrim, sometimes making the game Bethesda should have, and sometimes, making...
Much has been made of the quality, or more accurately, the lack of it, of the Mass Effect trilogy's ending. Enough has been made of it, in fact, that it has drawn the attention of major news outlets, like the BBC, and CBS, and multiple Tech-Blog posts on Forbes.
It tells a moving story without the need for protracted cutscenes, or dialog of any kind.. With its unique anonymous multiplayer, it creates a scenario where a stranger entering your game is not only bearable but preferable to being alone.
The reason people are freaking out about Mass Effect 3 is because they love Mass Effect. And it’s a fundamental by-product of the medium’s interactivity that people feel like they own part of the outcome.
It tells the story of a writer fighting for his sanity against a mysterious ancient darkness. The PC version almost never saw the light of day either – after all that time in development limbo has it survived intact, or is it just another cheap console port? Here’s what I think…
If you think you got a tough job, try deciphering some game-industry speak. Developers can say a whole lot of nothing and still sound great while doing it. Case in point: Check out the various quotes below from Halo 4 developer 343 Industries. These guys can talk. These guys can tease. And if you're a hardcore Halo fan, these guys can even get you excited. But what are they really saying??
With Mass Effect 3 landing in stores tomorrow, we’ll soon get the answers to all of our burning questions. How can we drive off the reapers, whom have already won this battle and cleansed the universe countless times before?