Body-slams, pink dreamers, and first-person shooters. GamesBeat has partnered with iSpot.tv, which measures TV advertising in real-time, to bring you a monthly report on...
The virtual reality experience is in first-person. I walked around a haunted house. It gave me objectives like searching for a key or a hidden door. My personal goal, however, was to avoid anything remotely scary. I walked slowly. When I was following other characters, I trailed far behind.
We’re happy to announce that GamesBeat University will return to the GamesBeat 2016 event this summer. We’re going to select a mix of sponsored talks...
Welcome to another GamesBeat weekly roundup! We’re still posting stories from last week’s Electronic Entertainment Expo, including interviews with the director of the new...