Call of Duty’s accessibility features are a player-developer collaboration

Call of Duty is one of the biggest game franchises in the world, and its developers and publisher Activision have made strides recently in accessibility — ensuring that as many people can play the games as possible. GamesBeat got a chance to speak with several members of the development teams for Global Accessibility Awareness Day about how they’ve developed and launched the multiple in-game accessibility settings.

Accessibility features are a collection of in-game settings designed to make that particular video game playable by as many people as possible. They can range from the general changes, such as subtitles and field-of-view sliders; to full overhauls such as audio descriptions and gameplay skip options. In recent years, the games industry has taken more notice of these features’ creation and deployment, especially as they’ve become more granular and sophisticated.

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Rachel Kaser

Rachel Kaser is a gaming and technology writer for from Dallas, Texas. She's been in the games industry since 2013, writing for various publications, and currently covers news for GamesBeat. Her favorite game is Bayonetta.