Call of Duty therapy: Treyarch designer tells us how to get better in Black Ops III multiplayer

Over a few weeks of intermittent play, I’m slowly working my way up the multiplayer levels in Call of Duty: Black Ops III. I’m at level 14 [Update: Now at level 28], and my kill-to-death ratio is a frustratingly low 0.42. For every four kills I get, I’m killed 10 times. That is no doubt familiar to other aging gamers like myself, who suffer the daily ignominy of getting our heads handed to us in the fast-action first-person shooter game.

David Vonderhaar, game design director at Treyarch.
David Vonderhaar, game design director at Treyarch.

My troubles are not miniscule in the grand scheme of things. Call of Duty games have pushed the technological edge and generated $10 billion over more than a decade because developers like Activision’s Treyarch studio have found the right balance in multiplayer combat, enabling hardcore gamers to show off their skills and onboarding “noobs,” or new players, in a way that is not entirely intimidating.

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