Call of Duty studio Sledgehammer wrestled over doing Advance Warfare 2 or WWII

Making games is a huge group effort, and oftentimes the people that make up those groups don’t agree on what to do next. One notable example comes from gaming’s biggest franchise: Call of Duty studio Sledgehammer Games had to work through convincing many staffers to do the second World War instead of a sequel to Advance Warfare.

In a conversation at the GamesBeat Summit today in Berkeley, California, (watch it live), Sledgehammer Games founders Glen Schofield and Michael Condrey explained what happens when a significant portion of the staff wants to make one game and rest else wants to do something else. The game-making partners said that as part of their management philosophy, it’s crucial that a team show passion for the work of three years — or more — building the next Call of Duty. And after a fair bit of voting and arm-twisting, the team decided to go with Call of Duty: WWII over a sequel to the critically acclaimed Advance Warfare.

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