Call of Duty: Mobile

Sensor Tower — Call of Duty: Mobile hits $87 million and 172 million downloads in 2 months (updated)

Call of Duty: Mobile has reaped nearly $87 million in global player spending and more than 172 million downloads in its first two months, according to Sensor Tower Store Intelligence estimates.

While there have been a few Call of Duty mobile games in the past, none have ever gotten this kind of traction out of the gate. The title, developed by TiMi Studios and Tencent, reached a record-breaking 100 million in just its first week, but that pace has since slowed, Sensor Tower said. The game picked up nearly 21 million installs in November, compared to almost 146 million in October.

The game has been a hit in the U.S., where it has seen nearly 28.5 million installs, or 16.6% of all downloads. India came in second with 17.5 million installs, or 10.2%, and Brazil ranked third with 12 million installs, or 7%.

Google Play generated the majority of downloads, accounting for just over 89 million, or 52 percent. The iOS version, meanwhile, accumulated nearly 83 million downloads, or 48 percent.

As with downloads, Call of Duty: Mobile picked up most of its revenue in October, grossing $55 million compared to approximately $31 million in November. I’ve played some, and I like how it’s easy to both move and shoot on a touchscreen. I would have preferred to play on a Bluetooth controller, but the game doesn’t support them. And I suppose it would have made it too hard for touchscreen players to compete with someone who had a game controller. Still, I was able to succeed well in early games, partly due to the presence of so many bots, who help early players get accustomed to the first-person shooter fighting.

Call of Duty: Mobile
Call of Duty: Mobile is the first Call of Duty game to be a hit on touchscreens.

The U.S. has accounted for the largest share of the revenue, with players there spending more than $36 million, or 42% of the total. Japanese players were the second biggest spenders, paying out more than $11 million, or 13.2%, while Great Britain rounded out the top three grossing countries with $2.6 million, or 3%.

Most of this revenue came from the App Store, which generated more than $51 million, or 59.2 percent of the total. Google Play, meanwhile, accumulated more than $35 million, or 40.7 percent.

While spending in the game has declined from its post-launch highs, it is consistently ranked in the top 25 grossing titles in its key markets. With new features and content beginning to roll out at a faster pace, we’ll likely see more peaks in spending over the coming months. As it stands, Call of Duty: Mobile continues to represent one of the most successful examples of translating a major console and PC property to mobile, Sensor Tower said.

That also comes on the success of Call of Duty: Modern Warfare, the PC and console game that debuted in October. Activision said that the game was outpacing sales of last year’s title, Call of Duty: Black Ops 4.

Updated 9:59 a.m. 12/5/19: Call of Duty: Mobile added controller support on November 24. Players will be matched with other players also using a controller. If you are playing with a party and one of your party members uses a controller, you will be matched with other players using controllers.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.