I’m a sucker for alternate history — the wilder, the better. I’m deep into the works of Harry Turtledove (his moniker is “the master of alternative history), and I dig the fantastic spin on a parallel Earth from Taylor Anderson’s Destroyermen series. So when I got a pitch for a tactical World War II game set in a different time, a different place, I wanted to learn more.
Broken Lines takes place in the Eastern European theater of WWII. It follows a squad of soldiers who crash behind the lines. They’re without leaders or orders, and while they bicker about their predicament, a mysterious fog creeps over them. And nothing is quite the same as it was before.
Unlock premium content and VIP community perks with GB M A X! Join now to enjoy our free and premium perks.
Join now →
Sign in to your account.