Bloodstained’s Switch lag is real: 3 times worse than PC version

Bloodstained: Ritual of the Night is out on Nintendo Switch after hitting other platforms last week. And so far, I think the game is excellent. But it’s definitely more excellent on PC, PlayStation 4, and Xbox One than Nintendo’s hybrid home/handheld device. And one of the big reasons for that is input lag (or input latency), which is much worse on Nintendo Switch than on other platforms.

For the purpose of this story, let’s define what I mean by input lag since it can have a couple of different meanings. Input lag means the time between pressing the jump button and when the character onscreen begins her jump animation. I’ve spent the last week playing Bloodstained on PC, and then I restarted it on Switch today. The first thing I noticed was the reduced resolution, but that honestly doesn’t bother me. I’m playing on a 6-inch Switch screen, and 540p is noticeable compared to 720p — but it doesn’t ruin anything.

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