Guns are one of the most common weapons in video games. They are everywhere. But despite their ubiquitous presence, developers still struggle with how to represent their behavior in a virtual world. For Battlefield V, DICE is changing how its weapons work, and that means that bullets will always go exactly where you aim. The studio is dropping RBV, or “random bullet deviation,” from its physics model.
For its return to World War II, DICE wants players to experience predictable and understandable weapons. If you aim at something with your reticle, the bullet is going to hit that spot exactly. The idea is that a predictable weapon enables players to learn a gun and acquire proficiency with it.
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