Basejump has launched its Broadside: Battle Mode AI fighting game as a Discord-native game.
The company, officially dubbed Dazzleship Inc. Broadside, said the title delivers Smash Bros.-like chaos, Fortnite-style strategy and real-world impact. It’s free-to-play, live in Discord now, and designed for bite-sized chaos and strategic depth.
It comes from a founding team that helped scale PayPal, a Sony Pictures Game Studio, Activision, and Kraken. The AI gaming platform is launching inside browsers and Discord Activities.
It has Fortnite-like gear strategy, customizable characters, wild weapons, and meme-worthy personalized KO moments, the company said. You can play instantly, battle friends or 24 arcade foes, earn in-game currency (BONES), and unlock exclusive items.
Basejump is more than a game launcher—it’s “Roblox meets ChatGPT,” with an AI engine rolling out in pre-alpha today to help players create their own games level designs instantly.
The game is playable instantly in Discord and browsers -– no downloads, no wallets. You can own and equip unique items across thousands of games and platforms. And it has custom KO memes and rapid PvP battles.
Game-first, chain-second: The game uses blockchain and AI, but the company says it’s in the name of fun, not extracting value.
Under the hood, Basejump runs on Action, an open-source AI game engine combining blockchain and AI, built on the AO hyper parallel compute layer and Arweave, a chain designed for decentralized storage, to deliver a next-gen game creation engine.
BONES (in-game currency) can’t be bought. The currency isn’t a token, but it is connected to the Action token, allowing for seamless Web2/Web3 integration across platforms.
The company said this isn’t about the casino potential of Web3. It’s about fun, creativity, and long-term community value. And the company said the game can help save the planet.
Every item purchased helps protect real-world rainforests. In partnership with the Rainforest Foundation U.S., Basejump said it is working to safeguard four million-plus acres of Peruvian rainforest—supporting guard posts, monitoring, and community-led conservation led by the Indigenous Matsés people. The message: Save the world while you KO your friends.
Updated with additional info from the company at 9:39 a.m. Pacific on 7/16/25:
Basejump is the name of the platform while the company is Dazzleship Inc. Broadside is our flagship IP. The U.S.-based remote team has seven people. It was started in September 2022 to release the first Broadside digital avatar collection and the accompanying ‘decentralized’ sci-fi novel starring those avatars.
The Basejump team sold 7,200 avatars in 24 hours, and rolled the story out over 2023, with fans paying for an additional 45,000 digital story chapters and buying 3,300 Broadside digital collectible books.
“We did all this right at the time that low poly interoperable games assets and avatars emerged – with the VRM file format which also rolled out in late 2022,” the team said. “We began working on what would become Basejump in 2024, as we watched the Broadside community become highly engaged across games and worlds with their avatars, and saw how fun and engaging interoperable games and assets could be.”
The company realized the world needed a new space for this new behavior, and that AI was going to accelerate the growth of this behavior. Dazzleship felt inspired to create a new type of social space for interoperable games and assets, where users could create things with text prompts and then immediately play with them, built on game engines, AI and blockchain.
So far, the company raised $1 million as a pre-seed round in November 2024 in a round led by Community Labs.
As for the graphics, the team said it’s a style choice born of technical constraints.
“To do what we are doing well and generate fun, playable online multiplayer games instantly that work in both browsers and Discord, it’s essential to keep poly counts low for both avatars and the worlds generated. Much like our competitors Roblox and Minecraft, we developed a house art style for our first game that played well given our technical constraints,” the team said. “It’s also worth saying that this is our alpha version of the platform, built and shipped inside of nine months, and we expect the range of art styles and levels of realism on Basejump to broaden and improve over time.”