Game economies are a delicate thing. It doesn’t take much to break them. If players perceive a greedy cash grab by developers, as has happened with controversies around loot boxes, they may boycott the game. But if developers don’t price the items in a free-to-play game correctly, they may be stuck with escalating costs and insufficient revenue.
From Electronic Arts’ Star Wars Battlefront II to Blizzard’s Diablo III auction house to Bethesda’s Fallout Shelter, we’ve seen the consequences of failing to get this right.
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