Tom Hall’s game development quest, from Doom to Diner Dash (exclusive)
Hall will return to crafting cartoon-style casual games on mobile platforms.
Ted Price on how Insomniac Games’ Fuse isn’t going to be a bomb (interview)
Insomniac's first cross-platform title may be one of the last of its kind in the current console business.
Unity’s David Helgason on why next-gen consoles are embracing indies (interview)
Unity is cutting deals with everyone, and that's a sign that indie game developers are critical to every platform.
GDC drew more than 23,000 attendees to hear diverse perspectives on games
Here's a roundup of the GDC. This year, the parties generated as much buzz as the sessions.
Victor Kislyi storms into mobile with World of Tanks: Blitz (interview)
Will the company get its 55 million PC players to shift to a mobile version of World of Tanks?
Kate Edwards takes over the IGDA in a time of turmoil for games (interview)
The new International Game Developers Association leader believes that fairness to women is a vital issue in the game business.
Jade Raymond’s growing empire at Ubisoft (interview)
The well-known game designer started at Electronic Arts, working on The Sims. Now, she's running a Ubisoft studio with 300 employees.
Updated: YetiZen explains hiring of gamer models, not dancers, for its GDC party
The fingers are pointing after accusations that dancers at a party were demeaning to women.
EA’s Patrick Soderlund promises to deliver ‘something special’ with Battlefield 4 (interview)
If EA pulls Battlefield 4 off flawlessly, it could sell millions more units than its predecessor did and take some market share from rival Activision's Call of Duty.