How The Creative Assembly mashes up turn-based strategy and real-time combat in Total War: Rome II (video interview)

Join the Leaders Making Gaming’s Next Big Deals. GamesBeat NEXT brings 500+ executives, CEOs, founders, and investors to San Francisco, November 2–3, to shape the future of gaming, entertainment, and AI. Connect with industry leaders, forge strategic partnerships, and close deals that move business forward. Be in the room. Get your ticket.

al bickham

Sega’s Total War: Rome II is going to pack a nice surprise for gamers when it arrives on the PC this fall. It’s going to be two games in one. The title combines turn-based strategy in its Civilization-like campaign map of ancient Rome with the hectic combat of real-time gameplay.

Al Bickham, the communications manager for Sega’s The Creative Assembly studio, told us about this hybrid strategy of mixing Civ-like empire building with on-the-ground combat.

Here’s our interview with Bickham below.

[youtube=http://youtu.be/IUiMD7irnGo]