SAN FRANCISCO — Adam Orth knows that he made a terrible mistake last April when he tweeted that he didn’t understand the controversy about always-online...
The monetization model for Free-2-Play (F2P) has been built on one simple premise - the more players you get into the game the more money you make. However, there’s trouble in paradise with acquisition costs soaring, leaving publishers and developers struggling to balance the books of marketing ROI.
Manveer Heir didn't only lay out problems with video game development in his GDC 2014 panel about mysogyny, racism, and homphobia, he laid out concrete solutions to solve them.
It will take the video game industry a long time to address the panoply of social justice concerns in video games, but the 2014 Game Developers Choice Awards demonstrated that gender issues, at least, are not going back in the box.
Join GamesBeat lead writer Dean Takahashi and deltaDNA CEO Mark Robinson for a live webinar exploring "why players are leaving your game, and how to change this."