Making a living creating in-game items for a game you love sounds like a dream job. These five Dota 2 Workshop artists give us a look behind the scenes.
Star Trek's Holodeck may seem far-fetched, but the pieces of its premise are coming together at an incredible pace and the software that will power it all is already being explored for the next generation of cloud games.
I recently spoke to Yui Tanimura, game director of Dark Souls 2, about how players have reacted to the ability to leave their fellow wanderers hints (or possibly lead them into a trap) through in-game memos.