Even though retention is a key metric for both user acquisition and monetization, we haven’t officially standardized what it really means. It's annoying.
Credit it all to a combination of hefty government tax credits, top engineering and animation talent, lower costs -- and now, a favorable exchange rate.
One of the developers was spending his birthday at the Game Developers Conference. I felt terrible for him, because no one wants to spend their birthday pitching to a conveyor belt of game-press goons.