It's too easy for kids to spend big bucks on games without their parents even knowing they do so -- until the credit card bill arrives. This is why there should be spending caps in free-to-play games.
Ruling a kingdom may still be a little confusing, but the new systems and classic structure provide days worth of interesting strategic choices for you to enjoy (and agonize over).
The cofounder of Rubicon Development discusses their inspirations, their flirtations (like trying PlayStation Vita development), and mortgaging homes for game development.
For Snail Bob, the driving factor behind getting new players and earning their loyalty has nothing to do with fancy analytics or shady free-to-play monetization strategies. No, it's humor.
As publishers look for ways to capitalize on the growing audience for games, their first step should be to rethink their teams and how they hire developers.