This dragon is built with voxels.

Atomontage reveals voxel 3D simulation technology for games

Game developers have battled each other for decades about whether voxels or polygons are best for game graphics. A voxel is volume element, a way of illustrating a 3D image without using traditional polygons. Atomontage‘s founders believe voxels are a much better way to create fully interactive 3D applications, and they’re unveiling a new platform to enable voxel art in high-end video games and other 3D applications.

Atomontage’s technology is the result of 15 years of research and development by Branislav Siles, who has more than 23 years of experience in graphics programming and volumetric technology. In an interview with GamesBeat, he said breakthroughs in the tech could change the way people create, share, and engage with 3D content.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.