Atomontage has a cloud-native platform that lets graphics go beyond skin deep.

Atomontage launches early version of cloud-based volumetric graphics

Atomontage has launched an early version of its microvoxel technology that it says offers a new way of creating computer graphics for video games and computer simulations. The advantage of the cloud-based volumetric graphics is that it uses breakthroughs in 3D data compression so that it becomes a lot easier to share 3D imagery with vast amounts of detail.

The startup Atomontage has been working on the tech for more than four years, but the idea behind it goes back decades. Voxels used in games like Minecraft are a good example of the technology, but in a kind of crude form as they’re relatively big Lego-like bricks that are used to construct images. But Atomontage’s voxels are so small — they’re called microvoxels — that they can be used to create much more fine-grained images than other types of graphics.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.