Mobile ad fraud is costing developers and publishers $1.6 billion a year.

AppsFlyer: Mobile app and game fraud has dropped 30% to $1.6 billion since 2019

AppsFlyer said mobile app and game fraud was $1.6 billion in the first six months of 2020, down 30% from a year ago, based on its latest research. But while the drop is good for the mobile industry, the numbers show serious money is still at risk.

As the pandemic stretches on and people continue to turn to apps for daily tasks and entertainment, advertisers must remain one step ahead of conditions that might cause fraud to rise again, the company said. The San Francisco-based mobile marketing firm said the global financial exposure to app and game fraud is down, due to greater awareness among publishers and developers, as well as better methods for protecting against app-install fraud. But forms of fraud dubbed post-attribution — installs that cannot be blocked in real time — and in-app fraud are a growing problem. In its State of Mobile Ad Fraud 2020 Edition, the company said most mobile advertisers are increasingly aware of the dangers of app install fraud but cautioned that fraud isn’t going away anytime soon.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.