Apple introduces thinner MacBook Pro with Retina Display

Apple introduced a new MacBook Pro laptop today that uses the “revolutionary” retina display that has been previously only used in the iPhone and iPad line-ups.

The new MacBook Pro has a 15.4-inch screen with a pixel density of 2,880 x 1,800 pixels, or four times the number of pixels in previous displays. The new display can show videos in ultra-high-definition and display apps with resolutions will look far more crisp than other kinds of laptops.

Applications have to update to take advantage of the retina display. Apple has been working with developers to do that. Adobe Photoshop will get an update to take advantage of the Retina display. Autodesk is also preparing a new version of AutoCAD for the new screen.

“Bringing uniformity across platforms is just wonderful,” said Van Baker, an analyst at Gartner. “Now you can look at apps on the smaller devices and then again on the laptop. It’s little things like that, a bunch of little things that are delightful little features that collectively make for a much better experience.”

Games will work beautifully on the Retina screen. Blizzard Entertainment’s Diablo III has already been modified to run with the new screen, using the crisp resolution to its full potential.

“You will see a gaming experience with this resolution that you have never seen before,” said Phil Schiller, senior vice president of Apple, speaking at Apple’s Worldwide Developer Conference (WWDC) event today in San Francisco. “This is the world’s highest resolution notebook.”

Typography “looks amazing, sharper than a printed page,” Apple said in a video. Apple says photographers have never been able to work on images with this kind of pixel resolution on the run.

“This led us to rethink everything in a notebook,” said Jonathan Ive, head of product design at Apple, in a video.

The 15.4 inch retina display model has 7 hours of battery life, is .71 inches thick (about as thick as the MacBook Air), and it sells for $2,199. It is mercury and arsenic free and is shipping today.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.