Appcharge reveals learnings from $500M in web store transactions

Appcharge, a direct-to-consumer (DTC) payment platform for mobile game publishers, has published its first report analyzing over $500 million in web store transactions.

The Appcharge report shows sharp differences in payment methods between regions, underscoring the complexity of the rapidly growing web store market, driving the need for developers to have universal solutions, rather than managing myriad forms of payments.

In other words, the key takeaway is that if a developer is not supporting the payment methods players trust, they are making it harder for them to spend. And if it’s harder to spend, they won’t. The data also reveals purchase behavior pointing to the importance of initial store experience for the player, as well as the untapped opportunities that follow a player’s first purchase.

As publishers increasingly embrace web stores to boost margins and deepen player relationships, understanding behavior within these stores becomes more and more business-critical. New data from Appcharge’s report articulates the sheer intricacy behind storefronts catering to the preferences of a global playerbase. Key findings include the following:

  • Credit cards aren’t always king: While credit cards are the globally dominant payment method for web store transactions (35%), credit card usage drops to just 7% in the Netherlands and 6% in Poland, where players prefer iDEAL and Blik respectively.
  • PayPal is essential in Germany, but not a universal solution: In Germany, 64% of web store transactions happened via PayPal, compared to a global average of 22%.
  • First-time purchases take time, but buyers stick around: The median time from first visit to first purchase is 2.6 days. Many players need multiple touchpoints before they feel ready to make a purchase. Once they do make their first purchase, 50% of them make a second purchase.

“If you’re not adapting to player preferences, you’re alienating them and ultimately leaving money on the table. And If you’re not optimizing for repeat purchases, you’re also leaving serious lifetime value on the table,” said Fanny Beili, vice president of product at Appcharge, in a statement. “Interpreting and handling this complexity is where we come in. Publishers need solutions that adapt to the diverse ways people play and pay. As a company by game-makers for game-makers, we focus on serving the customer in a way that ultimately helps developers and publishers.”

Appcharge’s report emphasizes that building the optimal direct-to-consumer approach requires a keen understanding of what is needed to meet players where they are.

Backed by data and a passion for players, Appcharge helps publishers succeed across markets by offering geography-agnostic, flexible, deeply integrated monetization tools and off-app experiences that offer players an on-brand premium experience.

Appcharge helps publishers sell directly to their players, which it says increases profits by 35%, and greatly improves player relationships and loyalty.

As an all-in-one platform, the company provides everything game publishers need to go direct – fully branded web stores, gamified offers, global payments checkout, mobile in-app payments SDKs, and more. The company is based in Tel Aviv, Israel, and it is funded by Gillot Capital Partners and Play Ventures.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.