Animating the faces of fear and courage in Call of Duty: WWII

I remember the days when Call of Duty games didn’t show the face of a soldier who was talking, mainly because the facial animations were so unrealistic. Not anymore. With Call of Duty: WWII, the new game in the blockbuster series that Activision revealed this week, you can see the fear, anger, determination, and courage in the faces of the soldiers.

The technology to render the raw emotions of the soldiers of the Second World War have finally reached the point where the faces and bodies of the soldiers look realistic. And that was the job of Christopher Stone and his team of animators at Sledgehammer Games, the Foster City, California-based studio that is making Activision’s next blockbuster first-person shooter. Stone had to study the faces of fear.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.