Angry Birds maker Rovio recovers as revenues grow 34% to $203 million in 2016

Angry Birds maker Rovio grew its revenues 34 percent to €190 million ($203 million) in 2016, up 34 percent from $150 million a year earlier.

Kati Levoranta, CEO of Rovio, said at a press event today at the Game Developers Conference in San Francisco that games and The Angry Birds Movie helped push the company into the black compared to a loss the year before.

Earnings before income taxes (EBIT) were €17.5 million ($18.5 million) in 2016, up from a €21 million loss ($22 million) in 2015.

“I”m happy to say that Rovio did extremely well,” Levoranta said. “During 2016, we found the magic thing in Rovio again.”

Kati Levoranta, CEO of Rovio.
Kati Levoranta, CEO of Rovio.

The games division had its best year ever, with revenue growing 40 percent from €113 million to €159 million in 2016. Games reported an EBIT of €29.6 million, up 640 percent from €4 million a year earlier.

“Most of the growth came from the existing games,” such as Angry Birds Friends and Angry Birds 2.

Rovio now has five game studios, including its Match, Slingshot, and Battle studios in Espoo, Finland. It also has a role-playing game studio in Stockholm, Sweden, and a new massively multiplayer online studio in London.

The London studio will give Rovio access to a wider talent pool, Levoranta said. The Battle studio has a new game coming this spring.

The animation division’s Angry Birds movie hit No. 1 in 52 countries. It generated nearly $350 million in revenues at the box office. Levoranta said that the Angry Birds brand now has 90 percent recognition. The next animated videos will be Angry Birds Blues, based on three blue characters from the movie.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.