Strike Vector: An indie multiplayer combat game made by a handful of developers — and it looks hot

It’s always a delight when outrageously cool-looking games materialize out of nowhere from the indie game community. Strike Vector from Ragequit is one of those titles. Made in 10 months and started by four people (and now with nine over the past 15 months), the multiplayer aerial combat sci-fi game is debuting in January in an open beta.

The 3D graphics look astonishingly good considering it was made by such a small team. You can fly aerial sci-fi combat spacecraft that can transform themselves in midflight into other kinds of craft.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.