Gamers are a prime target of hackers.

Akamai: Cyberattacks against gamers spiked in the pandemic

The video game industry and gamers faced more than 10 billion cyberattacks during the past couple of years, and these spiked in the pandemic, according to a new report by internet delivery and cloud services company Akamai. Hackers tried nearly 10 billion credential-stuffing attacks, where hackers use stolen credentials to take over an account, the author of the report told GamesBeat.

“As games move online and leverage cloud infrastructure and cross-platform and cross-generation play, that’s an attack surface,” Steve Ragan, Akamai security researcher and report author, said in an interview with GamesBeat. “Now, these gaming companies are doing everything they can to protect their players and their games. I’m still concerned because that’s a huge target for criminals. And if the last two years have shown anything, which we demonstrate in the report, criminals are tenacious, they don’t waste time, they’ll go after anything and everything if it’s in front of them. And the bigger the attack surface, the more room they have to play.”

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.