Activision Blizzard.

Activision Blizzard’s strategy for world conquest

Activision Blizzard has become the No. 2 publicly traded game company in the world, second only to China’s Tencent. It has done so by being singularly committed to making the world’s biggest video game franchises and putting everything behind them. That’s the company’s continuing strategy to dominate gaming and the larger entertainment industry, and it communicated the full depth of that strategy at its investor day today ahead of the BlizzCon event in Anaheim, California.

Activision has occasionally diverged from that strategy over 35 years, but it has always come back to it. When current CEO Bobby Kotick took over an ailing Activision in 1991, the company had become known as “lack of vision,” Kotick recalled in a video. They had so little money that they had to make every game a hit. They still had passion. One of their earliest efforts, Return to Zork (a visual retelling of the classic Zork text adventure), was a “wild success” and it gave the company the capital to start making new games. That started the company’s focus on a “franchise strategy.”

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.