Mark Cerny, architect of Sony’s upcoming PlayStation 4 gaming console, made some interesting and frank observations about the mistakes that Sony made with the launch of the PlayStation 3.
In a speech at the Gamelab conference in Barcelona, Cerny acknowledged Sony’s mistakes with the PS3, and he said that these experiences explain why Sony is taking a more collaborative and simpler technology approach with the design of the PlayStation 4. Here’s part one of our coverage of Cerny’s talk.
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