Mark Cerny

Mark Cerny frankly recounts Sony’s mistakes with the PlayStation 3

Mark Cerny, architect of Sony’s upcoming PlayStation 4 gaming console, made some interesting and frank observations about the mistakes that Sony made with the launch of the PlayStation 3.

In a speech at the Gamelab conference in Barcelona, Cerny acknowledged Sony’s mistakes with the PS3, and he said that these experiences explain why Sony is taking a more collaborative and simpler technology approach with the design of the PlayStation 4. Here’s part one of our coverage of Cerny’s talk.

Unlock premium content and VIP community perks with GB M A X! Join now to enjoy our free and premium perks. 

Join now →

Sign in to your account.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.