After delays, Valve and partners near production on Steam Machines for living-room gamers

BELLEVUE, Wash. — I took a short trip to Valve’s headquarters this week to view the company’s latest prototypes for Steam Machines, the Valve-powered Steam OS gaming computers with a special controller for big-screen TV play. At its high-rise building in downtown Bellevue, company engineers showed me demos of near-final controllers and a variety of machines that are expected to ship in November.

As envisioned, the Steam Machines are living room gaming computers aimed at preserving the openness and innovation of the PC, and they represent a potential threat to Microsoft’s decades-long grip on the $25 billion Windows PC gaming market as well as the equally large console game market. This ambitious plan makes Valve one of the most interesting companies in the gaming industry, as it takes on roles as both a game maker and a technology provider.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.