The DeanBeat: Yep, I played Total War: Attila for 243 hours — and I’m not done

I admit it. I’ve been addicted to Total War: Attila, the latest military strategy game for the PC from Sega’s Creative Assembly studio. It’s not the most popular game in the world, and many gamers I know have never heard of it. But it’s my game, and I sure do feel important when I’m saving Rome from the barbarian hordes of Attila the Hun, the Visigoths, and the Sassanids.

For someone like me, the cost of the game is about 18.5 cents per hour of entertainment. But this isn’t just about me. It’s about the loyalty that I will have over a lifetime of retention for Creative Assembly’s Total War games, and the social value that I create by talking about the company’s games publicly — that’s priceless. Mobile game companies are starting to talk about the “lifetime value” of a customer. But in my mind, they’re only scratching the surface.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.