The DeanBeat: It’s time for the U.S. to wake up and support game startups

I’ve traveled the world to see the gaming industry, going to faraway places like Helsinki, Finland; London; Marseille and Angouleme, France; Amsterdam; and Shanghai. And in those places, I’ve seen thriving game companies aided by the strong hands of incubators and government support. Now it’s time to take these lessons from abroad and apply them at home. By comparison, the U.S. has a laissez-faire approach that I believe will come back to haunt it.

It’s time for the U.S. industry to do more to support its game startups, or the U.S. will fall behind. I think that the U.S. government and corporate giants like Intel, which recently pledged to invest $300 million in making the tech and gaming industries more diverse, should start nonprofit incubators to help game startups get off the ground. They should also do this for tech companies in general, but let’s focus on gaming. Mobile games have become a $30 billion business worldwide, larger than the console software industry, according to market researcher Newzoo. Mobile is the fastest growing part of gaming.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.