Never Alone drew attention to stories of indigenous people.

Making money, doing good: The new genre of ‘world games’ like Never Alone (interview)

After launching Never Alone about an Alaska Native folk tale in December, E-Line Media and the native group that sponsored Never Alone believe they have a big opportunity to create a new genre of “world games,” or tales that record the stories of indigenous cultures around the globe.

These “world games” could chronicle the history of native cultures — and make a lot of money because they appeal to a broader demographic of people who wouldn’t ordinarily play video games, said Gloria O’Neill, the president and chief executive of the Cook Inlet Tribal Council. She gave a talk along with E-Line’s Alan Gershenfeld at the DICE Summit, the elite game industry event in Las Vegas.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.