JumpJetRex introduces DIY difficulty so you can suck less at platformers

No matter how polished your hardcore platformer is, people won’t play it if they feel it’s more difficult than fun.

That kind of barrier kept many from experiencing the likes of Super Meat Boy and Dust Force, and it’s exactly what the indie developers at TreeFortress are trying to develop around. Their retro-influenced action-platformer JumpJet Rex (out in Early Access today for PC, iOS, and Linux, with a full release expected March 1) contains many in-game methods for players to create their own difficulty, providing a challenging adventure for more adept gamers while easing in newer players. I recently sat down with the developers for an extended preview of an early version, seeing these gameplay buffers in action.

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