The DeanBeat: What are the ingredients for the billion-dollar deals in gaming?

Why are we seeing some big deals in gaming this year? Amazon outbid Google to buy game livestreaming firm Twitch for $970 million. Zhongji, a Chinese holding company bought mobile game maker FunPlus games for $960 million. Microsoft bought Minecraft maker Mojang for $2.5 billion. And this week, Churchill Downs bought casual game maker Big Fish Games for up to $885 million.

These are the big game industry acquisitions, but the underlying trends are just as strong. Internet Dealbook found that the value of deals — combining both the acquisition values and game investment values — in the third quarter was up 6,120 percent from the third quarter of 2013. That was bigger than the value growth in most other tech businesses by far. The number of game acquisition and investment deals was up 56 percent in the third quarter, and the average deal value was $240 million, up from $7 million a year earlier. These acquisitions are begetting other big investments, like Alibaba’s $120 million investment in Kabam or the recent VC investment of $35 million into mobile game publisher Scopely. The VCs have the cash to reinvest now.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.