How Microsoft tackled the massive task of taking Master Chief to Xbox One (interview)

Halo games have sold more than 60 million copies since the series debut 13 years ago. And Microsoft knows that every one of the fans who have played Halo has different tastes. They all have their favorite moments, and highlighting those moments is one of the more difficult parts of creating Halo: The Master Chief Collection, the Xbox One suite of games that comes out on Tuesday and includes four Halo games that feature theI ho main character Master Chief: Halo Combat Evolved (2001), Halo 2 (2004), Halo 3 (2007), and Halo 4 (2013). Not a bad deal for $60, right?

Microsoft’s 343 Industries has taken these games, added high-definition art where needed, and put them all in a single suite playable on the Xbox One game console. You can go through the series and play any mission, out of sequence, as you wish. You can create “playlists” of missions, like putting together all of the tank missions from all four games. Along the way, Microsoft had to provide both the classic look of the original games, and a modern HD look as well. It also added all-new achievements and a kind of metagame that rewards the completionists who want to get a reward for finishing everything in the set. Gamers may not want to hear about it, but this was a lot of work.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.