Eye-tracking is one of Sony's unnoticed cool game-technology demos

Sony has received a lot of attention for Project Morpheus, its virtual-reality goggles that it unveiled in March. But an equally cool demo that came from the same tech-development lab is eye-tracking, where you can control where you’re aiming in a video game with your eyes. Simply by looking at something, you can pinpoint a reticle on the target without ever touching a game controller.

At this year’s Game Developers Conference and the recent Neuro Gaming event, Sony demonstrated how the eye-tracking works with Infamous: Second Son, a popular open-world superhero game for PlayStation 4, that it had modified for the eye-tracking input system. I played around in a limited environment of the game as Delsin Rowe, the protagonist. When I looked around the game world with my eyes, the camera followed.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.