Epic Games launches Tappy Chicken to show off cross-platform Unreal Engine 4

Tappy Chicken may very well be the silliest game that Epic Games has ever published. The mobile game is a satirical version of the surprise hit Flappy Bird, but its real purpose is to show off how easy it is to publish games with Epic’s Unreal Engine 4 game programming tools.

Tappy Chicken was made in Unreal by one artist, Shane Caudle, with no programming experience. Epic says it demonstrates the engine’s flexibility and ease of use for budding indie game developers. The game is debuting today on iOS, Android, and HTML5. The latter means it will function as a web game or a mobile web title, accessible via web browsers on any supporting device.

While Tappy Chicken doesn’t use the full 3D graphics capability of the engine, it shows how almost anyone can make a fun and pretty game for mobile devices and web browsers.The game is built with Unreal Engine 4’s Blueprint visual scripting. It can be modded and extended, even by inexperienced game designers.

Epic plans to release updates for the game as improvements and new features become available. In response to competition from Unity Technologies, Epic has made it easy to port Unreal Engine games to Windows, Mac, Linux, SteamOS, iOS, Android, PlayStation 4, Xbox One, HTML5, and virtual reality platforms, including Oculus Rift and Sony’s Project Morpheus. The cost has been lowered to just $19 a month.

Epic says that the free title Tappy Chicken has 2D visuals with levels that are procedurally generated. That means there’s no end to them. The gameplay is easy yet hard to master. It’s a small download, and it is integrated with Game Center leaderboards, achievements, and iAds on iOS. On Android. It is also integrated with Google Play leaderboards, achievements, and AdMob support.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.