Spil Games aims to have 1,000 HTML5 games by the end of the year

Disclosure: The Dutch government paid my way to Casual Connect Europe, where I moderated a session. Our coverage remains objective.

AMSTERDAM — After a tough few years wrestling with technology, Spil Games says that HTML5 games are ready for prime time.

Erik Goossens, the chief executive of Hilversum, Holland-based Spil Games, said in a talk at Casual Connect Europe that his company will publish more than 1,000 HTML5 games by the end of the year. The company already published 200 games based on the format, which is the lingua franca of the modern web, in 2013. It is licensing more than 100 HTML5 games a month or building them internally.

If that sounds like a lot, it is. But Spil Games has always focused on a large quantity of games. The company has a library of 5,000 Adobe Flash games published on the web, with the primary target being women and girls. But those games don’t work on tablets or phones.

“That really sucks for our business,” Goossens said. “The obvious route was HTML5.”

But early HTML5 games didn’t work that well. Games based on the WebGL format can use 3D hardware in a mobile device, but there’s a smaller subset of devices that are capable of running WebGL games. But over time, as with the previous Java format, the hardware capabilities of mobile devices are getting better, and more devices can run HTML5 games properly.

“We invested money in this and found some developers who could do it,” Goossens said.

The company created a $5 million fund to finance HTML5 games, and now “we are building a shitload of HTML5 games,” Goossens said.

Let’s hope they’re good. Goossens said the company’s most recent game, 1001 Arabian Nights, is a remake of the Flash version.

“And it is better than the Flash version,” he said.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.