Candy Crush Saga and Clash of Clans made more money than any other iOS app in 2013

Free apps have been around ever since Apple launched the first mobile app store that mattered back in 2008. But there were plenty of paid apps too, including a $.99 farting app that pulled in $30,000 in a single day. In 2013, however, freemium clearly became pretty much the only model that matters.

And it’s the model that drove the most success for the top-grossing apps of the year, Candy Crush Saga and Clash of Clans.

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