Logitech announced Logi Game Day, a day that employees will be able to use to take a day off, just in time for GTA VI’s launch.
Of course, employees were probably planning on calling in sick on November 19, when Grand Theft Auto VI launches. But this way, they don’t have to use a sick day.
Logi Game Day, a dedicated day off for employees to play games while formally recognizing the cognitive and professional benefits of gaming. The initiative marks the first company-wide gaming day in Logitech’s history.
Game Day is the natural outcome of Logitech’s research showing a strong link between gaming and professional performance. In the company’s recent Logitech Ctrl Tomorrow study, 81% of gamers believe that gaming builds real-world confidence, reduces anxiety, and correlates with stronger day-to-day work performance.
Similarly, another study found that 98.8% of enterprise ITDM respondents reported gaming skills directly translate to workplace capabilities, including strategic thinking, complex problem-solving, and performing under pressure.
“It’s time to retire the stereotype that gaming is a waste of time,” said Hanneke Faber,
Logitech’s CEO, in a statement. “As a company designing products for work and play, we see every day how engagement in one sphere supports performance in the other.”
Now that’s some remarkably forward thinking for a big company.
Getting the Squad Together
Logitech’s gaming brand, Logitech G, announced it will host a streaming event at their Americas headquarters in San Jose to celebrate Game Day on November 19, 2026.
Logitech G’s general manager, Robin Piispannen, will host the event. Piispanen, a former competitive gamer, firmly believes in gaming’s team-building potential.
“Whether diving into a game like GTA VI or Call of Duty Modern Warfare 4, shaving seconds off lap times in Forza, or teaming up in an online battle, Game Day gives our team a shared purpose,” he said in a statement. “We see firsthand how Logitech employees who sharpen their skills in-game translate directly back to work and problem solving.”
“Play is not the opposite of work,” said Elaine Laird, Logitech’s chief people officer, in a statement. “When people have dedicated time to log off, decompress and immerse themselves in play, they return with clearer focus, renewed energy and fresh approaches to complex challenges.”