YoYo Games updates GameMaker: Studio to speed development time

YoYo Games said today that its newest version of GameMaker: Studio will allow development projects to be compiled 100 times faster than in the past. That means that game developers will be able to create cross-platform apps much faster than they could before.

YoYo Games speed
YoYo Games’ speed

GameMaker is a development environment that allows studios to create a 2D game once and publish it across a variety of platforms, including Android, iOS, OS X, HTML5, Ubuntu, Windows 8, Windows Phone 8, and Windows RT. The 1.2 update runs projects up to 100 times faster than in the past, and shaders can now be published across platforms.

“Today’s update raises the bar in the visual quality and the complexity of games that can be made in GameMaker: Studio,” said Russell Kay, the chief technology officer at YoYo Games in Dundee, Scotland. “Our goal with today’s update and all future enhancements to GameMaker: Studio is that the imagination is the limiting factor in the game development process, not the technology.”

The YoYo Compiler unlocks new possibilities for games in processor-intensive areas such as artificial intelligence, procedural techniques, real-time lighting, enhanced physics, real-time geometry deformation, collision, and data manipulation, immensely raising the quality bar. In other words, it can be used to create games with realistic features more quickly. The add-on compiler is available for $299.

GameMaker: Studio has been downloaded more than 1 million times and it has 20,000 daily active users.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.