Graphics chip maker Nvidia rides on industry recovery

nvidia 1Graphics chip maker Nvidia reported good third fiscal quarter results thanks to the continuing recovery of the personal computer market. The company reported today that revenues came in at $903.2 million for its third fiscal quarter, compared to analysts’ expectations of $838.1 million. Earnings per share were 19 cents, compared to an expected 10 cents a share.

The Santa Clara, Calif.-based company’s shares were up 6 percent in after-hours trading. Nvidia predicted that fourth quarter revenues (for the period that closes at the end of January) would be up 2 percent from the third quarter. That was also above what Wall Street expected. Nvidia’s chips are used in desktop computers, laptops, graphics workstations, servers and game consoles. It new Tegra chip is the brain of Microsoft’s new Zune HD music handheld.

The company is enjoying a recovery in the PC market as well as the overall chip sector. Consumer demand, including a strong back-to-school shopping season, helped push revenues higher. Growth was strong in every segment of Nvidia’s business, said David White, chief financial officer. Third quarter net income was $107.6 million, up from $61.7 million a year ago. Revenues a year ago were $897.7 million.

While the rising industry tide is lifting Nvidia, it faces tough competition from Advanced Micro Devices, which launched a new generation of graphics chips in September. Nvidia hasn’t yet launched its new chip, code-named Fermi. That could lead to a loss in market share. In that sense, Nvidia is lucky there’s an industry recovery now.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.